The First Descendant dev reveals what makes this sci-fi shooter special

a lot of Cooperative shooters The battle has been going on over the past two years, and one of the most interesting ones on the horizon is the Nexon The first descendant. Developed by Nexon Games’ in-house Magnum Studio, it is a sci-fi shooter where the two players’ super powerful characters, called “Descendants,” defend humanity from an invading force. Along the way, they will encounter hordes of enemies and giant bosses shooting and looting. Intrigued by this bold new franchise in one of gaming’s hottest subgenres, we spoke to Lee Beom-jun, Producer and President of Magnum Studio to find out more about the vision behind The first descendant Before that Steam Beta next month.

During the interview, Lee Beom-jun discusses how the new collaborative shooter IP is trying to stand out, what Nexon wants to learn from the upcoming Steam beta, and why the team moved from Unreal Engine 4 to Unreal Engine 5. We’ve also got the first details on how character customization works as well as what players can expect from the evolving narrative and monetization of The First Descendant as a free-to-play title.

Digital Trends: The collaborative shooting genre has seen a huge revival lately. What made this genre so attractive to Nexon, and how do you plan to make it The first descendant Stay out of other games in this genre?

Lee Bom Joon: Like I said, the cooperative shooter genre has been gaining attention lately again. And I think it’s still a growing species. We focused on the cooperative shooter genre as we wanted to create an online game that would be loved all over the world. I would like to highlight the two dividing points The first descendant than other games of the same genre.

The first is our service philosophy. Our goal is to create a game that players will love and enjoy for a long time. We aspire to provide constant updates and satisfy our players with consistent online services. The second point is about the game itself. The first descendant It has diverse and attractive characters who fight with their unique skills and variety of weapons. Based on this fighting mechanism, we offer massive boss battles where players must defeat bosses through cooperation. There are many other points of differentiation, but these are the two that we think are the most important.

Digital Trends: How will players be able to customize their character abilities and gear in the game?

Lee Bom Joon: Each character’s skill set is fixed as it is an area of ​​their unique background, character, and strategic battles. However, players can customize their characters and weapons by attaching equipment called “runes”. Runes provide various functions, such as increasing specific stats or providing additional performance or properties. Players have limited resources to choose runes, so they must consider the best paint setting that suits their playing style or character traits.

For example, if you play a character with a high rate of gunplay, it would be helpful to focus on the defensive stats of the pistol and character. Whereas if your playstyle consists of extensive skill-based combat, you may want to choose a Rune that will increase your skill range or even reduce skill lag. The freedom to make all of these choices will make it fun to customize your game.

Digital Trends: What’s the hardest part about crafting a brand new IP address?

Lee Bom Joon: Like any team, we experience the difficulty and excitement of developing a new IP address. Many amazing games and content are constantly released in terms of visuals. Thus, it is not easy to create a result that successfully preserves our unique identity and satisfies the tastes of many people. We have focused on what our team does best, and it is constantly undergoing refinement.

In the process, the visual subject has shifted from fantasy to science fiction after receiving feedback from people around us, and I am satisfied with the results for now. Another attractive aspect of creating a new IP is watching different teams come together to form a whole new world. I am very excited to see how the world to which each team has contributed will evolve in the future.

Digital Trends: How will narrative content be delivered? The first descendant?

Lee Bom JoonWe have a main storyline in the game, and the content is delivered through in-game missions and cinematic scenes. We will continue to add these stories with each major update. As you might have guessed, the character who appears in the Gamescom trailer is the main villain in this story. In addition to the main story, various stories and other story settings will be displayed through different ways in the game. Discovering these hidden side stories and backstories will be exciting and fun.

Digital Trends: Why the team chose Unreal Engine 5 as The first descendant game engine?

Lee Bom Joon: We started to develop The first descendant With the latest version of Unreal Engine 4. Unreal Engine 5 was released during our development, and our development team became very concerned with its visual quality. Although I was a bit worried because development had already progressed a lot at that point, I boldly decided to upgrade our game to Unreal Engine 5 for the best visual quality.

The main reason for the upgrade is Nanite and cavity From Unreal Engine 5. In particular, we believe the quality of lighting provided by Lumen, a global real-time lighting solution, is essential for next-generation projects. Now, everyone on the team is pleased with the results.

In The First Descendant, a great enemy approaches the player.

Digital Trends: How to approach monetization The first descendant As a free game? Will you charge for certain characters, stages, or equipment?

Lee Bom Joon: I think many players are curious and concerned about this. Since we’ve been on the same path and direction since the beginning of development, we were surprised to see that after our game was revealed, many players were concerned about the excessive pay-to-win aspects of Nexon games. Ultimately, we aspire not to pursue excessive pay-for-profit aspects. The monetization model will also not deviate significantly from games of the same genre. The paid products will already be there, but the characters, equipment, and stages needed to play and progress in the game can be acquired through the gameplay.

Digital Trends: What areas of the game are you hoping to get the most feedback with the October beta?

Lee Bom Joon: Since it’s our first official test, we’d love to receive feedback on all aspects. However, I am curious about evaluating the areas that the development team worked so hard on improving after closing our FGT at the beginning of the year.

A robot shoots lasers at the player in The First Descendant.

Given that this is a shooter game, the most important areas to check, in my opinion, are the battle and progression, along with the fun of co-op play. The content and cooperative functions have been greatly improved after the closed FGT, and I hope that players can enjoy playing together. Other than that, I’m eager to hear user opinion about the visual quality, smooth control (which has been highly rated before), the change in core PvE content, and UX, which is also improved by implementing feedback from FGT.

The first descendant In development for PC, PS4, PS5, Xbox One, and Xbox Series X/S. An open beta for PC will run on Steam between October 20 and October 26.

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